![]() Then the action moves to the Batcave, where you can intuitively interact with computers, gadgets, and other equipment using the PlayStation Move controllers to manipulate Batman's hands. Early on in the game players don the Dark Knight's cowl and gloves and then look at themselves as Bruce Wayne in a mirror, seeing every head movement they make mimicked perfectly. ![]() After all, is there any better selling point for VR than "Be the Batman?" Would that we could do something more engaging as him, in the future.BATMAN ARKHAM VR endeavors to make us feel as though we truly are the Caped Crusader by providing a first-person perspective within virtual reality. The downside to this is that it kind of feels like early 3-D movies, where the plot keeps finding excuses to have somebody point a spear directly in the face of the viewer: the more mainstream VR gets, the cheesier this all will seem.įor now, though, it's a fun introduction to virtual reality, the sort of showpiece you can have your friends try on if they've never stepped into VR before. ![]() That's what Arkham VR seems to be, an experiment in trying things out that would only make sense in VR-manipulating small objects with two hands, exploring the fine details of a mystery, playing tricks of perspective. Things wrap up with a beautiful piece of psychological horror that would only work in virtual reality. Puzzles for everyone! As a puzzle fan, I'm starting to like this whole VR thing. ![]() Once you finish the hour-long game, the Riddler will add a bunch of hidden objects to its levels, which you can seek out by being thorough in your investigations, or by solving more puzzles. In fact, that's predominantly what you're doing solving puzzles in the environment to find clues to advance the story. Surprisingly for a production that presumably is going for mainstream appeal, there's very little action gameplay in Arkham VR and many, many puzzles. ![]()
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